2/11/2023 0 Comments Starbound how to install mods![]() ![]() If your are new to adding mods, we would suggest only adding one mod at a time to see if you like it. On your own computer in your Steam library, select Starbound and then choose Workshop. Open up the project and build like you would any other Qt application, configuring with the "Desktop" kit. To install Starbound mods on your server, read this tutorial. (instructions pending once you start it up it should be fairly self-explanatory, though!) How to compile Other Linux/*nix: Clone from git and compile using QtCreator like you would with any other Qt application.Arch Linux: Install multibound-git from the AUR "MultiBound 2" will be added to your launcher.Windows: Unzip anywhere writable and double-click multibound.exe.(This happens automatically on installing or updating from a Workshop collection.) Installing and running This results in far better UI polish, as well as (likely) a smaller memory footprint.Īdditionally, MultiBound 2 can automatically install/update Steam Workshop mods for you without having to launch Steam, or even have the Steam version of Starbound at all. MultiBound 2 is built on C++17 and Qt 5.x instead of C# and the pile of crust that is GTK#. Once you’re in the mods folder, click Upload. In your server’s FTP, click starbound and then the mods folder. What does this do that MultiBound v0.x doesn't? To install mods on your Starbound server, follow these steps: On your Starbound server, click FTP File Access. MultiBound enables you to quickly and easily set up and use multiple separate instances (or profiles) of Starbound with their own mod list and save directory. MultiBound 2 // Starbound Instance Launcher ![]()
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